Weaving and Computation
Can Traditional Korean Craft Teach Us Something?
Keywords:weaving, digital computing, traditional craft, modam, ancient practice of weaving, historical role of women in computing
This essay explores the intersection of computation and traditional craft, focusing specifically on weaving and the Korean traditional woolen carpet, modam. While both weaving and computers operate in binary terms, the essay acknowledges that weaving encompasses more than just binary logic, considering factors such as materiality, embodiment, and imagination. It seeks to explore the deeper connection between weaving and computation, beyond specific devices like punched cards, and how modam and its cultural context can shed light on this relationship. The essay also highlights the historical role of women in both weaving and computing, drawing parallels between weavers and the (gendered) body as components of early computational processes. By examining the historical, cultural, and technological nuances of modam production, this exploration aims to reveal insights into our present technology and our interaction with it.
Copyright (c) 2023 Jung-Ah Kim
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